EGF Tournament Rules
The following Tournament Rules are to be used in every tournament under the auspices of the European Go Federation, in particular the Grand-Prix d'Europe-tournaments.
The text is divided graphically in rules and notes, the latter written in italics, like this piece of text, and often indented.
Some points to note are the fact that consulting during the game is disallowed, even in breaks (rules 2b, 2c and 2d), the obligation to play tournaments to the end (2i), and the quite stringent penalty for latecomers (5d and 5e).
1 - Referee, appeals committee
a. A tournament falls under the direction of one or more referees, who may be aided by assistants. When there are more referees one of them should be appointed head referee.
A referee is obliged to:
b. The appeals committee is consulted when a protest is filed against a decision of the referee. It consists of three members. These are chosen from participants in the tournament. It is advisable to choose some replacements. These are installed if, in the opinion of the referee, one or more of the originally chosen members are involved in the point at issue.
The appeals committee must be formed before or as soon as possible after the beginning of the tournament.
The appeals committee is obliged to hear the referee and the parties involved in the dispute and give its judgement after deliberation.
2 - The players
Usage of the score sheet is allowed. The same applies to personal notes insofar they have been made during the game and do not contain diagrams with which to analyze the game.
d. During the game or a recess the players are not allowed to ask others for advice. Hints, warnings or remarks by third parties must be rejected definitely by the players; under no circumstances are the players allowed to involve themselves in a discussion of their game.
e. Participants and non-participants are not allowed to distract the attention of, to disturb, or to hinder a player by any means. They are not allowed to influence the game (exception, see 2h); in particular, hints, warnings or remarks which could influence the game are not permitted during the game or during a recess.
g. No one, except one of the players or the referee, is allowed to touch the board or the stones during the game.
This applies also during the recess if the game is adjourned for a short period.
One is not allowed to warn a player who forgets to push his clock.
3 - Registration of the time allowance
a. Every player has a predetermined time allowance; this is registered by means of a clock. When a player has used up his time allowance he is playing in byo-yomi; byo-yomi is checked by a timekeeper (unless the optional overtime rule 3g is used).
b. The clock has two timepieces which register the remaining time of the players. Every timepiece is equipped with a so-called flag: the end of the player's time allowance is marked by falling of the flag.
By pushing the clock a player can stop his own timepiece and start the timepiece of his opponent at the same time. Both timepieces can be stopped also. This is called neutralizing the clock.
c. At a time determined by the organizers, the clock of black is started. Following this each player presses the clock after finishing his move. (see 5f).
e. The indication by the clock is final, except in case of apparent malfunction. If a player wants to object to such malfunction and its consequences, he has to state this at the moment that he becomes aware of the malfunction.
A player in byo-yomi has a predetermined maximal time allowance for every move. Time is started when his opponent presses the clock. The timekeeper counts aloud the last ten seconds of the time allowance from 10 til 0. When the word "zero" has been said before a player has put his stone on the board, he loses the right to move and his opponent is to move.
It is sufficient when in byo-yomi to play the stone within the allotted time. Captured stones must then be removed (in neutral time).
The counting is final insofar as it is done correctly and in normal tempo.
While only one player is in byo-yomi both players continue pressing the clock after their move.
After commencement of byo-yomi for the second player the clock will not be pressed.
g. Optional Canadian overtime rule --- this rule is intended to dispense with the need to have a timekeeper available. When used it replaces rule 3f above.
Overtime of a player commences at the moment he has used up his time allowance.
A player in overtime has a predetermined maximal time allowance for a predetermined number of moves.
This is recorded in the usual way on the clock. Account of the number of moves is held by giving out the number of stones corresponding to the number of moves to the player in overtime and removing his bowl of stones. These stones have to be clearly visible to the opponent.
If the number of moves are finished within the allotted time a new period commences. Time not used during one period may not be used during the next, it is lost. If the allotted time elapses (i.e., the flag has fallen) without all of the stones having being played, the game has been lost.
The clock may be neutralized if three or more stones have to be removed.
4 - Recording the game
After adjournment of the game every player must himself supply a clear game record till the moment of adjournment on a form supplied by the referee. If reconstruction of the game till the moment of adjournment proves to be impossible, it is sufficient to record the position, the number of prisoners, the time remaining on the respective clocks, and who is to make the next move at the point of adjournment.
The clock must run until the move is sealed. The recording of the game position may be done in neutral time.
5 - Commencement, progress and end of the game
a. The position of the players and of the equipment is decided by the referee.
b. Komi is accounted for during counting.
d. If neither player is present at the starting time, then black's clock is started. White's clock is adjusted to read the same as black's at the moment that the first player arrives. The game then proceeds normally.
In a handicap game the placement of the handicap stones is the first move.
e. The player who without just cause appears at the board more than one hour past the predetermined starting time --- or earlier when he would have passed the time allotment with more than one minute through application of article 5d ---, has lost the game. The game is considered won by his opponent. If both players are late, the game is declared lost for both.
When no prisoners are taken, this finishes the move. When prisoners are taken, the move is finished after removal of all prisoners from the board.
As soon as the move is fixed, it may not be changed, even with consent of the opponent.
g. Prisoners must remain clearly visible.
All dame are played in alternation.
j. Protests concerning the result of the game should be presented to the referee as soon as possible, in any case before the commencement of the next round. If the next round is played within 24 hours, then this period is extended to maximally one full day.
6 - Adjournment of the game
a. When it is to be expected that the game will not be ended in a single session, then at the start the director must fix two times to game to regulate the adjournment.
After the first time a player who is to move may seal his move. If the game is not yet adjourned by the second time the player who is to move then has to seal his move. Games may be continued at this time without a break if both players and the tournament director agree.
When it is decided who is to seal his move, this player may decide for himself when he seals it.
The player who seals the move may use as much time as he has remaining on his clock.
b. The player who is to seal the move has to record his move clearly on the appropriate form (in the following abbreviated as "form"). Then the form is folded and closed.
As soon as he has recorded his move on the form the player may neutralize the clock. After this the sealed move is fixed.
When a player in byo-yomi is going to seal his move he gets an extra 30 seconds for this. (At the moment it is known to him that he is going to seal his move, this player announces this fact to the timekeeper.) As soon as he has finished recording the sealed move on the form he informs the timekeeper about it ("ready", "yes"). This announcement may not end later than the word "zero" of the timekeeper. After the word "ready" ("yes") the sealed move is fixed.
On the form should be noted:
The form is kept by the referee.
The form can be kept in a sealed envelope. Then the data mentioned under 6b.5 do not have to be noted on the form. On the envelope should be recorded:
When the game is not to be resumed on the same day, an envelope containing both the scoresheets and the form should be used.
A diagram with the position of the game at the moment of adjournment, certified by the signatures of the players, may be enclosed.
c. If a player who has to seal the move plays it on the board, this move is considered the sealed move. It is recorded on the form and this is checked by the referee.
7 - Resumption of the game
b. Before the form is opened the players may study and check the position during 1 minute.
When upon resumption of the game the position at the moment of adjournment has to be built up, both players do this referring to their scoresheet or a diagram with the adjourned position. When the player who is to move is absent, only his timepiece is started (article 5d does not apply). Only when he arrives will the position be built up. When only the player who is to move is present the referee aids in the build up of the position.
During the build up of the position neutralization takes effect.
d. The sealed move must be unambiguously derivable from the form. Is this not the case, the sealed move is considered a pass.
e. After opening of the form the players are entitled to examine it.
f. The form must be kept by the referee until the deadline for the filing of protests.
8 - Irregularities
a. If one plays with the wrong colours or incorrect handicap and this is noticed before the 4th move is fixed, then the game has to be started again. If the 4th move is fixed then the game has to be continued and the result is treated as if the game had proceeded correctly.
b. When a player is in doubt considering the position of a stone just played he may demand of the opponent to position the stone on the intended point.
c. When a player makes an illegal move and this is noticed within 3 moves the illegal move and the moves following it have to be removed and another move has to be made. If this is noticed later the game is continued.
d. When a player notices the clock was set incorrectly the mistake will be corrected insofar as this mistake can be proved to the satisfaction of the referee.
e. When a player notices that the clock is malfunctioning, the clock is replaced by a functioning clock, while apparent mistakes in the recorded elapsed time will be corrected. If the time remaining was 10 minutes or less it may not be reduced, and if it was more than 10 minutes it may not be reduced to less than 10 minutes.
If the flag falls less than a minute early byo-yomi starts at that moment. If the flag falls late byo-yomi starts at the moment this is noticed.
g. When during the game or a recess one or more stones are displaced, added or have disappeared and play has continued since then, the following procedures have to be proposed in order at the moment the irregularity has been noted.
When the players have agreed to follow one of the procedures 1 through 5, this decision is final.
When 1 is unacceptable to both players, 2 is proposed, and so on. When ultimately 5 is rejected too, the players have to submit to procedure 6.
When not enough time is available the referee can shorten the above procedure within reason.
9 - Disputes
a. When during the game an irregularity or a dispute occurs, the referee has to be consulted. Any byo-yomi counting is stopped immediately.
c. All decisions of the referee are binding in the first instance. The referee can compensate for time allowance elapsed during the dispute at the moment of resumption. A byo-yomi is started at full time again.
d. A player can appeal against a decision of the referee to the appeals committee.
The referee has to report the dispute to the appeals committee as soon as possible; the game can be adjourned for this.
If upon continuation of the game a player is not satisfied, this player must notify both his opponent and the referee clearly if he is playing under protest.
e. The referee has to make these rules available to a player for consultation when requested.
10 - Conclusion
In cases not covered in these rules the referee decides.